Monday, September 19, 2011

MG Johnny Ridden's Customized High Mobility Type Zaku II Ver. 2.0 Part 13

Please don't outdo yourself

More images of the just completed MG Johnny Ridden's Customized High Mobility Type Zaku II Ver. 2.0. ^^


Equipped (almost effortlessly ^^;) with the Heat Hawk.



























For a while, I had the same opinion about that huge backpack on this Zaku II variation as Keith has about the Powered GM's backpack from "UC0083: Stardust Memory" - "It's too big!" XD He suggests Zaku is a better candidate to use that large Powered GM's backpack; I would say Gelgoog is a good candidate for this high mobility type backpack. ^^ The design is very much pushing Zaku II's "acceptable size" to the limit really. It's almost as if the developers are saying, "How many more new items can we put onto Zaku II and how much more bigger can we make them before we have to go for a complete overhaul of its design?" ^^

Still, this is a marvelous inner frame design for a Master Grade kit. ^^ With all the high mobility type add-ons, the level of details on the entire frame is just amazing. It's such a wonderful thing to see all that come together nicely when the model is completed. ^^


Without any armor parts, the waist still permits the regular Zaku bazooka to be mounted on its rear. It's a rather tight squeeze though, as the body of the weapon is already touching the backpack and is pushing the body to the front. ^^;

Some action poses with the inner frame:


The Heat Hawk seems extra puny when compared against all those enlarged body components. ^^









It's awesome to see how the feet supports all the ground action poses without their armor parts.


Just like the first MG Zaku II Ver. 2.0, an extra part is included to allow the model to use Action Base 1.


Extra flexibility for its action poses gained with the display base, especially for its legs. ^^
The large backpack is detached in these images actually.








A preview for the gigantic 360mm Giant Bazooka. ^^







The action poses are still pretty good at this level, although the knee articulation is extremely limited now because of the large attachment on the calf, noted since Part 11. ^^; It's hard to imagine how much more limitation is going to be added when the armor parts come on, starting with the next posting. ^^;

2 comments:

Bryan said...

Awesome detailing on the frame, fantastic job!!

MARTIN said...

Remind me of a Cylon - scary stuff but cool!